May 24, 2015
Visualizations in Art and Science: Artist Symposium.
ART: something that is created with imagination and skill and that is beautiful or that expresses important ideas or feelings
SCIENCE: knowledge about or study of the natural world based on facts learned through experiments and observation
ART: MEANING, FEELING, AESTHETICS
SCIENCE: TRUTH, NATURAL WORLD, OBSERVATION, EXPERIMENTATION
Exerpt from Scientific America 2013 by John Maeda
We know that the similarities between how artists and scientists work far outweigh their stereotypical differences. Both are dedicated to asking the big questions placed before us: “What is true? Why does it matter? How can we move society forward?” Both search deeply, and often wanderingly, for these answers.
We know that the scientist’s laboratory and the artist’s studio are two of the last places reserved for open-ended inquiry. for learning to occur by a continuous feedback loop between thinking and doing.
But from where I sit as the president of the Rhode Island School of Design, it is clear to me that even current practices in scientific research have much to gain by involving artists in the process early and often. Artists serve as great partners in the communication of scientific research; moreover, they can serve as great partners in the navigation of the scientific unknown.
Artists and designers are the ones who help bring humanity front and center, make us care, and create answers that resonate with our values
What are the similarities and differences in the way artists and scientists make observations for their work?
Great art is meant to elicit emotion. Do you think that science brings up the same kind of emotion? What are the similarities? Differences?
Good Science: inventions
Great Science: imagination
For the last 50 years, Science has taken off: Technology, Artificial Intelligence, Robots, overtaking our culture with new media. As science overshadows the creative process, will great art in the future elicit a different kind of emotion?
(Room for growth in new media for Wow factor – cave art phase of new media, Virtual reality, 3D movies)
Where do the traditional art processes (painting, sculpture) fit into the future?
(Incorporate into media…)
How has breaking boundaries in subject matter enhanced learning and creativity in schools?
What will Art Classes look like in the future?
Artists serve as great partners in the communication of scientific research; moreover, they can serve as great partners in the navigation of the scientific unknown.
How does Scientific research benefit from Art and Design, examples
Why do you think creativity is needed for research?
Science without creativity is stagnant.